Allumeria Trinkets
Five slots that change movement, regen, and dungeon routes.
Trinkets only work in the five inventory slots. A Paraglider in a chest is a souvenir. This ranking is for Early Access 0.15. Many former dungeon exclusives now roll in ordinary underground chests after 0.13, so you can complete a movement set without perfect Forest Dungeon luck. Pair this page with building (climb your own walls) and the boss guide (desert air fight).
S-tier slots
Gecko Gloves — Climb any surface. Vertical Forest Dungeon shafts, desert towers, and your own base become paths. Consumes stamina; watch the bar or fall. Still the first slot to fill.
Paraglider — Cancels fall damage and enables the desert worm dive. Also turns 0.14 cliff terrain into travel. If you only own one movement trinket besides gloves, make it this.
Forest Jelly Spoon — Not on every wiki table because it is a dungeon craft from spoon fragments. Without it, Forest Jelly is a wall. With it, jelly is a hallway. S-tier inside that chapter, inventory clutter after. Swap it out when you leave the woods.
A-tier
Jet Boots — Vertical burst. Overlaps glider but wins indoors. Stamina tax applies.
Boots of Sprinting — Map pace. Makes copper runs and biome borders less tedious. Less important inside tiny dungeon rooms.
Stone of Regeneration — One HP every four seconds. Quietly wins long Forest Spirit attempts. Does not replace Health Potions.
Scuba Helmet — Underwater caves and lake bases. Niche until you need it, then irreplaceable.
Magnet — Four-metre pickup. Quality-of-life S in mining, A overall because it will not save a tophat slam.
B-tier
Spring Boots — Two-metre jumps. Good before Jet Boots. Redundant later.
Cube of Curing — Poison immunity. Bring it when poison enemies or potions are in the plan; leave it for forest Fuzzies.
Sneakers — Sneak. Situational in a game that is not stealth-first.
Jumping Bean — About 20 percent melee damage with a catch. Read the tooltip before a boss. Sometimes the catch is worse than the buff.
C-tier
Cosmic Radiation — “May cause bitflips.” A joke with teeth. Do not equip for Snow Spirit.
Curse of the Core — “May cause pain and suffering.” Same advice. Trophy slot at home, not in the desert tower.
Empty slots are worse than a C-tier joke only if you have literally nothing else. Fill with regen or magnet first.
Loadouts by chapter
Forest Dungeon: Gecko Gloves, Jelly Spoon, regen stone, magnet, sprint boots. Snow: swap spoon for Scuba or Cube depending on water and poison, keep gloves. Desert: Paraglider, Jet Boots, gloves, regen, magnet. Co-op hosts should label a communal trinket chest; see multiplayer.
Heart Beets are not trinkets. They raise max HP. Eat them. Returning Potions are not trinkets either; keep one in hotbar anyway.
If you are drowning in toys, you are winning. If you are drowning in toys and still digging with flint, put the Fart Gun down and open tools progression. Trinkets amplify a kit. They do not replace copper.
Farming routes: underground chests, Forest Dungeon crates, Snow Dungeon, and enemy token shops when the Alpha Shop or merchants are in your build. Exact percents move each patch; confirm on patch notes. The progression checklist includes a trinket row so five empty slots stare at you until you fix them.
Frequently Asked Questions
Quick answers to the most common questions.
How many trinkets can I equip in Allumeria?
Five slots in the inventory. Effects apply only while equipped.
What trinket should I get first?
Gecko Gloves if you see them, otherwise regen or magnet. Craft the Jelly Spoon as soon as Forest Dungeon fragments drop.
Do Gecko Gloves use stamina?
Yes. Climbing and gliding both drain stamina. Empty stamina mid-climb is a fall. See controls.
Are Cosmic Radiation and Curse of the Core good?
They are joke-risk items. Keep them off during bosses. Use them in a fenced building sandbox if you must.